The White Laboratory Developers: canbitwell

Login name:
canbitwell
Total Commits:
22,083 (96.6%)
Lines of Code:
562,203 (100.0%)
Most Recent Commit:
2016-01-10 16:49
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Activity in Directories

Directory Changes Lines of Code Lines per Change
Totals 22083 (100.0%) 562203 (100.0%) 25.4
Source/labtd/World/ 8327 (37.7%) 190063 (33.8%) 22.8
Source/labtd/ 4725 (21.4%) 117538 (20.9%) 24.8
Source/labtd/GUI/ 2996 (13.6%) 86244 (15.3%) 28.7
Source/labtd/Scene/ 1617 (7.3%) 40339 (7.2%) 24.9
Source/labtd/Graphics/ 1519 (6.9%) 35549 (6.3%) 23.4
Source/labtd/Serialization/ 361 (1.6%) 28819 (5.1%) 79.8
Source/labtd/GUI/Components/ 924 (4.2%) 24378 (4.3%) 26.3
Source/labtd/Editors/ 197 (0.9%) 7952 (1.4%) 40.3
Source/labtd/Effects/ 586 (2.7%) 7322 (1.3%) 12.4
Source/labtd/Audio/ 159 (0.7%) 5893 (1.0%) 37.0
Source/labtd/Invention/ 153 (0.7%) 4559 (0.8%) 29.7
Source/labtd/Playtest/ 71 (0.3%) 3427 (0.6%) 48.2
Source/labtd/Recording/ 93 (0.4%) 3146 (0.6%) 33.8
Source/labtd/Engine/ 88 (0.4%) 2323 (0.4%) 26.3
Source/labtd/GUI/Documents/ 63 (0.3%) 1567 (0.3%) 24.8
Source/labtd/AIPlayer/ 67 (0.3%) 1104 (0.2%) 16.4
Source/labtd/IO/ 40 (0.2%) 941 (0.2%) 23.5
Source/labtd/EngineEx/ 44 (0.2%) 541 (0.1%) 12.2
Source/labtd/labtd/ 33 (0.1%) 452 (0.1%) 13.6
Source/labtd/AI/ 7 (0.0%) 25 (0.0%) 3.5
Source/labtd/IOLib/ 7 (0.0%) 21 (0.0%) 3.0
Source/labtd/labtd/FastDelegate/ 6 (0.0%) 0 (0.0%) 0.0

Activity of canbitwell

Most Recent Commits

canbitwell 2016-01-10 16:49 Rev.: 2252

0 lines of code changed in 8 files:

  • Source/labtd/GUI: GameOverScreen.cpp (changed), GameOverScreen.h (changed), HUD.cpp (new), HUD.h (new)
canbitwell 2016-01-10 12:48 Rev.: 2251

287 lines of code changed in 32 files:

  • Source/labtd: LABCommon.h (+2 -1), SaveManager.cpp (+25 -49), SaveManager.h (+1)
  • Source/labtd/GUI: DepartScreen.cpp (+61 -40), DepartScreen.h (+4 -1), GameMenu.cpp (+24 -16), GameMenu.h (new), GameOverScreen.cpp (+97 -6), GameOverScreen.h (+19 -1)
  • Source/labtd/Scene: SceneGate.cpp (+30 -3), SceneGate.h (+2), SceneLevelStructure.cpp (+2 -18)
  • Source/labtd/World: Debris.cpp (new), Debris.h (new), Gate.cpp (+4 -4), Map.cpp (-11), WUI.cpp (+3 -1)
canbitwell 2016-01-09 23:35 Rev.: 2250

361 lines of code changed in 33 files:

  • Source/labtd: GameStateFlags.cpp (+3), GameStateFlags.h (new), PCH.h (new)
  • Source/labtd/GUI: CreditsScreen.cpp (+1 -8), CreditsScreen.h (new), DocumentWindow.h (new), GameMenu.cpp (+17 -1), GenericDialog.cpp (+237 -120), GenericDialog.h (+42 -8), InventionDatabaseScreen.cpp (new), OptionsScreen.cpp (+2 -2), TransitScreen.cpp (+9)
  • Source/labtd/GUI/Documents: WebPage.cpp (new), WebPage.h (+1 -2)
  • Source/labtd/World: Map.cpp (+6), Map.h (+9), WUI.cpp (+22 -2), WUI.h (+1)
canbitwell 2016-01-09 15:46 Rev.: 2249

0 lines of code changed in 2 files:

  • Source/labtd/World: BlockTube.cpp (new)
canbitwell 2016-01-09 14:02 Rev.: 2248

445 lines of code changed in 63 files:

  • Source/labtd: GameScene.cpp (new), GameStateSimulationIsland.cpp (new), GameStateSimulationIsland.h (+6 -5), LABCommon.h (+1)
  • Source/labtd/Effects: EffectCommon.cpp (new)
  • Source/labtd/GUI: TransitScreen.cpp (+12 -1)
  • Source/labtd/Scene: SceneBoss.cpp (+14 -3), SceneBoss.h (+3 -1), SceneLevelStructure.cpp (+87 -3), SceneLevelStructure.h (+31 -4)
  • Source/labtd/Serialization: TypeRegistration.h (new)
  • Source/labtd/World: Block.cpp (new), Block.h (+1), BlockTube.cpp (+20 -19), Boss.cpp (new), Boss.h (+4 -2), CompoundLocomotion.cpp (+14), Debris.cpp (+31 -18), Debris.h (+8 -3), DockingSite.cpp (+1), LevelStructure.cpp (+4 -1), LevelStructure.h (new), SmallObjectAbstraction.cpp (+3 -3), SpecialObjects.cpp (+3), Trigger.cpp (new), TriggerAction.cpp (+38), TriggerAction.h (new), TriggerEvent.cpp (+12 -6), TriggerEvent.h (new), TypeData.cpp (+4), TypeData.h (new), U51Objects.cpp (+3 -1), UnitObject.cpp (+13 -1), WUI.cpp (+2), WorldCommon.h (+2 -1)
canbitwell 2016-01-08 14:52 Rev.: 2247

643 lines of code changed in 22 files:

  • Source/labtd: GameStateSimulationIsland.cpp (+6), LABCommon.h (+1)
  • Source/labtd/Serialization: ObjectData.h (new), TypeRegistration.h (+1 -1)
  • Source/labtd/World: CollisionShapeLibrary.cpp (new), CollisionShapeLibrary.h (new), Debris.cpp (+437 -1), Debris.h (+91 -1), Gate.cpp (+7 -422), Gate.h (new), Level.cpp (+6), Level.h (new), LevelStructure.cpp (+40), LevelStructure.h (+21 -2), TypeData.cpp (+3), WorldCommon.h (+5)
canbitwell 2016-01-06 19:09 Rev.: 2246

251 lines of code changed in 20 files:

  • Source/labtd: PlayerData.cpp (new), PlayerData.h (+5 -5)
  • Source/labtd/Audio: AudioEvent.cpp (new), AudioEvent.h (new)
  • Source/labtd/GUI: GenericDialog.h (+1), OptionsScreen.cpp (+97 -1), OptionsScreen.h (+9)
  • Source/labtd/Invention: InventionManager.cpp (new), InventionManager.h (new)
  • Source/labtd/World: Gate.cpp (+2 -2), PlatformObjectBase.cpp (+4 -5), U51Objects.cpp (+4 -3)
canbitwell 2016-01-05 13:24 Rev.: 2245

16 lines of code changed in 5 files:

  • Source/labtd/GUI: GameOverScreen.cpp (+3 -2), MapFinishedScreen.cpp (new), MapFinishedScreen.h (+2 -2)
canbitwell 2016-01-05 00:02 Rev.: 2244

62 lines of code changed in 11 files:

  • Source/labtd/Scene: SceneU51Objects.cpp (+8 -4), SceneWUI.cpp (new)
  • Source/labtd/World: MapManager.cpp (new), MapManager.h (new), U51Objects.cpp (+44 -3), U51Objects.h (new)
canbitwell 2016-01-04 19:08 Rev.: 2243

138 lines of code changed in 19 files:

  • Source/labtd/Scene: SceneBlock.cpp (+41 -31)
  • Source/labtd/Serialization: TypeRegistration.h (+2)
  • Source/labtd/World: BlockTube.cpp (+10 -1), BlockTube.h (+2), EnemyBase.cpp (+4 -2), EnemyPrims.cpp (+27), EnemyPrims.h (+21), SpecialObjects.cpp (+10 -4), SpecialObjects.h (+5), TypeData.cpp (+1), TypeData.h (+2), WorldCommon.cpp (new)
canbitwell 2016-01-04 15:58 Rev.: 2242

1 lines of code changed in 1 file:

  • Source/labtd/World: Boss.h (+1 -1)
canbitwell 2016-01-03 23:24 Rev.: 2241

49 lines of code changed in 18 files:

  • Source/labtd: GameState.cpp (new), InteractionStates.cpp (+15), InteractionStates.h (+4 -1)
  • Source/labtd/GUI: GameMenu.cpp (+1 -1), MapFinishedScreen.cpp (+12 -1)
  • Source/labtd/GUI/Components: LargeObjectPanel.cpp (new)
  • Source/labtd/Scene: SceneBoard.cpp (+1 -1), SceneLevelStructure.cpp (+1 -1), SceneMechanism.cpp (+4 -4), SceneU51Objects.cpp (+5 -5), SceneWUI.cpp (+1 -1)
  • Source/labtd/World: Map.h (+3)
canbitwell 2016-01-03 22:25 Rev.: 2240

220 lines of code changed in 12 files:

  • Source/labtd/GUI: HUDBaseLayer.cpp (new), TransitScreen.cpp (+76 -15), TransitScreen.h (+4)
  • Source/labtd/Scene: SceneGate.cpp (+5 -3)
  • Source/labtd/World: Boss.cpp (+23 -20), DockingSite.cpp (+5 -2), DockingSite.h (+2), Gate.cpp (+1 -2), PlatformObjectBase.cpp (+38 -13)
canbitwell 2016-01-03 18:15 Rev.: 2239

156 lines of code changed in 18 files:

  • Source/labtd: GameStateFlags.cpp (+2), GameStateFlags.h (+5 -3)
  • Source/labtd/GUI: CreditsScreen.cpp (-5), GameMenu.cpp (+2), HUD.cpp (+1 -1), HUDBaseLayer.cpp (+5 -1), HUDBaseLayer.h (+1 -1), TransitScreen.cpp (+4 -1)
  • Source/labtd/Scene: SceneBoss.cpp (+1 -1), SceneMap.cpp (new)
  • Source/labtd/World: Boss.cpp (+27 -20), Map.h (+1), MapManager.cpp (+4), MapManager.h (+2), TriggerAction.cpp (+83 -67), TriggerAction.h (+9)
canbitwell 2016-01-03 11:32 Rev.: 2238

160 lines of code changed in 7 files:

  • Source/labtd/Scene: SceneBoss.cpp (+4)
  • Source/labtd/World: Boss.cpp (+60 -4), Boss.h (+15), Gate.cpp (+5), Gate.h (+2), TriggerEvent.cpp (+70 -1), TriggerEvent.h (+4)
canbitwell 2016-01-02 21:45 Rev.: 2237

54 lines of code changed in 2 files:

  • Source/labtd/World: Boss.cpp (+52 -2), Boss.h (+2)
canbitwell 2016-01-02 18:48 Rev.: 2236

336 lines of code changed in 19 files:

  • Source/labtd: GameStateSimulationIsland.cpp (+5 -1)
  • Source/labtd/GUI: InGameMenu.cpp (new), TransitScreen.cpp (+7 -1)
  • Source/labtd/Scene: SceneBoss.cpp (+54 -1), SceneBoss.h (+8 -1), SceneFactoryObjects.cpp (+3 -3)
  • Source/labtd/Serialization: TypeRegistration.h (+1)
  • Source/labtd/World: Boss.cpp (+189 -14), Boss.h (+52 -2), DockingSite.cpp (+2 -1), DockingSite.h (+4), FactoryObjects.h (new), TypeData.cpp (+5), TypeData.h (+2), WUI.cpp (-1), WUI.h (+1)
canbitwell 2016-01-02 12:52 Rev.: 2235

0 lines of code changed in 2 files:

  • Source/labtd/World: FactoryObjects.cpp (changed)
canbitwell 2016-01-02 12:42 Rev.: 2234

41 lines of code changed in 5 files:

  • Source/labtd/Scene: SceneFactoryObjects.cpp (+7 -5)
  • Source/labtd/World: FactoryObjects.cpp (+29 -14), FactoryObjects.h (+1), TypeData.cpp (+2), TypeData.h (+2)
canbitwell 2016-01-02 10:09 Rev.: 2233

481 lines of code changed in 13 files:

  • Source/labtd: GameScene.cpp (+4), GameStateSimulationIsland.cpp (+3 -4), LABCommon.h (+1)
  • Source/labtd/Scene: SceneFactoryObjects.cpp (+175 -16), SceneFactoryObjects.h (new)
  • Source/labtd/Serialization: TypeRegistration.h (+2 -1)
  • Source/labtd/World: FactoryObjects.cpp (+177 -8), FactoryObjects.h (+11 -18), Level.cpp (+3), Level.h (+1), TypeData.cpp (+34), TypeData.h (+26)

(1910 more)

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